Cool Mini or Not Lorenzo Il Magnifico: Houses of Renaissance, Board Game

Cool Mini or Not LRZ002 - Players can combine those powers with new Leaders, the Special Tower, Special Token Resources, and Adaptation Tiles to experience new levels of strategy. Ages 14+. The lorenzo il Magnifico core box is required to play. Players compete to see which noble family can gain the most prestige and fame. This is an expansion, The Lorenzo il Magnifico base game is required to play.

Contents: personal board, 4 marker discs, special tower tile, 10 family tiles, 3 excommunication tiles, 3 excommunication cubes, 30 Wooden Resources, 20 Leader Cards, New Council Tile, 30 Special Tokens, 5 Auction Tiles, 2 Adaptation Tiles, Personal Bonus Tile, 5 Stickers, 48 Special Development Cards, 5 Family Members, 3 Special Faith Tiles.

Cool Mini or Not Lorenzo Il Magnifico: Houses of Renaissance, Board Game - In lorenzo il magnifico, players compete to see which noble family can gain the most prestige and fame during the Renaissance. Family tiles, acquired during a start of game auction, give players powers to expand their influence throughout Italy. Family tiles, acquired during a start of game auction, give players powers.

But they’ll want to watch out for the new Excommunication Tiles! This is an expansion. Expansion for Lorenzo Il Magnifico: Houses of Renaissance. The houses of renaissance expansion allows a 5th player to join the fun and offers players new ways to play their favorite game.





CMON Lorenzo Il Magnifico Board Game

FLAHC LRZ001 - Not everyone is created equally, so deciding where to send the golden child of the family and where to send the black sheep might be key to victory. 60-120 minute playing time. A renaissance of strategic gaming. For 2-4 players. Lorenzo de' medici was a key figure in florence during the renaissance, players send their noble family members out to different locations around the city to collect resources, acquire development cards, so what better setting than it for the race between noble families to gain prestige and fame? in lorenzo Il magnificent, and pay tribute to the church.





Plan B Games ESG50110EN Coimbra Games

Plan B Games ESG50110EN - Intriguing dice-drafting mechanic, where each selected die will have an impact on later phases. Ever changing synergies between the available tiles and cards, no game will ever be the same. Many paths to victory : hire influent citizens, visit monasteries with your pilgrim, invest in voyages on the long term.

A renaissance of strategic gaming. It is the age of discovery and portugal’s largest cities are prospering: Lisbon, Porto, and especially Coimbra with its famous university. 60-120 minute playing time. For 2-4 players.





Viticulture: Visit from The Rhine Valley Expansion

Stonemaier Games STM108 - Playing time 60-90 Ages 12. A renaissance of strategic gaming. These cards have their own unique backs, Tuscany, as they must be played without other visitor cards from Viticulture, and Moor Visitors For 2-4 players.60-120 minute playing time. You have new visitors! this expansion for Viticulture provides you with a new set of visitors cards, which focus less on victory points and more on the wine business itself.

Players 1-6. Intriguing dice-drafting mechanic, where each selected die will have an impact on later phases. Ever changing synergies between the available tiles and cards, no game will ever be the same. Many paths to victory : hire influent citizens, visit monasteries with your pilgrim, invest in voyages on the long term.





Terraforming Mars Prelude

Stronghold Games SG7202 - There are also 5 new corporations, and 7 project cards that thematically fi t the early stages of terraforming. For ages 12 and up. 90 - 120 minutes average playtime. Terraforming mars: prelude is the third expansion to the smash-hit game, Terraforming Mars, and can be combined with any other expansion or variant.

Intriguing dice-drafting mechanic, where each selected die will have an impact on later phases. Ever changing synergies between the available tiles and cards, no game will ever be the same. Many paths to victory : hire influent citizens, visit monasteries with your pilgrim, invest in voyages on the long term.

Terraforming Mars Prelude - . For 2-4 players. Players 1-6. Ages 12. A renaissance of strategic gaming. 1 to 5 players. Playing time 60-90 As the mega corporations are getting ready to start the terraforming process, you get to choose from Prelude cards that jumpstart the terraforming process, you now have the chance to make those early choices that will come to defi ne your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, or boost your corporation engine.

60-120 minute playing time.





Space Base

Alderac Entertainment Group (AEG) ALD07032 - 1 to 5 players. Fantastic artwork by Chris Walton set in a hopeful and humorous world. Intriguing dice-drafting mechanic, where each selected die will have an impact on later phases. Ever changing synergies between the available tiles and cards, no game will ever be the same. Many paths to victory : hire influent citizens, visit monasteries with your pilgrim, invest in voyages on the long term.

A renaissance of strategic gaming. Admiral of the fleet! Space base is a dice Game where players draft ships into their space base. Space base has you involved and engaged on every player turn, from the first roll of the dice to the last!" For 2-4 players. Dice game where players build their own chart of rewards.

Space Base - Only one space base Commodore will be promoted to U. E. S. An intergalactic dice Game of fleet management for 2-5 space base Commodores. Playing time 60-90 Players 1-6. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence.





Grand Austria Hotel

Flat River Group MFG3511 - In the meantime, your guests require culinary excellence. All players engaged on every turn and every roll of the dice! Despite all that, do not forget to render homage to the emperor, or you will fall into disgrace pretty soon. Ages 12. For ages 12 and up. Make sure each and every guest receives a proper dish and drink.

For that, you must expand your little hotel and prepare new rooms. Intriguing dice-drafting mechanic, where each selected die will have an impact on later phases. Ever changing synergies between the available tiles and cards, no game will ever be the same. Many paths to victory : hire influent citizens, visit monasteries with your pilgrim, invest in voyages on the long term.

Grand Austria Hotel - Artists, politicians, nobles, citizens, and tourists populated the streets of the city, and the emperor ruled them all. For 2-4 players. You may need to hire additional staff. 90 - 120 minutes average playtime. You are in the thick of the Viennese Modern Age, trying your luck as a hotelier. 60-120 minute playing time.

Playing time 60-90





R & R Games Rajas of The Ganges Board Games

Flat River Group 446 - Great strategy game. 60-120 minute playing time. Players 1-6. Easily taught with rich depth of play. Dice game where players build their own chart of rewards. Playing time 60-90 In 16th century india, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. 45-75 minute playing time. Fantastic artwork by Chris Walton set in a hopeful and humorous world.

Dice rolling game. 90 - 120 minutes average playtime. For ages 12 and up. 45-60 minute playing time. 1 to 5 players. For 2-4 players. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces.

R & R Games Rajas of The Ganges Board Games - Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. A renaissance of strategic gaming. Ages 12. For 2-4 players. Intriguing dice-drafting mechanic, where each selected die will have an impact on later phases.





Lucky Duck Games Chronicles of Crime

Lucky Duck Games LKY035 - That means players will be able to get new stories way after the game is release Simply by downloading the app's updates, without any shipping of new physical components involved. Ages 12. Fantastic artwork by Chris Walton set in a hopeful and humorous world. With the same physical components board, characters and items, locations, players will be able to play plenty of different scenarios and solve as many different crime stories.

They will start the app, choose the scenario they want to play, and follow the story. Ages 12 and up. A renaissance of strategic gaming. The vr experience only requires a mobile phone. Dice rolling game. Players simply put the vr glasses provided inside the game onto their mobile device, holding their mobile device in front of their eyes, and put the VR glasses on their nose, to immerse themselves in the game's universe and search for clues in a virtual world.

Lucky Duck Games Chronicles of Crime - Each session lasts one hour and many scenarios are connected to each others in order to tell a much bigger story. Dice game where players build their own chart of rewards. Players 1-6. Chronicles of crime is cooperative game of crime investigation, mixing VR experience and board gaming. With the same physical components board, locations, characters and items, players will be able to play plenty of different scenarios and solve as many different crime stories.





Terraforming Mars The Colonies

Stronghold Games SG7203 - It features colony tiles where you can build colonies and send your trade fleet. Our world has widened before us. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your earth assets propel you to success!terraforming Mars: colonies lets you Visit the outer solar system. Most places are not suited for performing, but building colonies may greatly improve your income and your possibilities in achieving that higher goal - the transforming of Mars.

Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. It also includes new cards and corporations.





CMON NEW001 Newton

CMON NEW001 - 60-120 minute playing time. For ages 12 and up. 1 to 5 players. They will attend universities, research using Dusty tomes, and train their own students. For 1-4 players. Ages 14+. Many eager young students long to be the next Newton, or Copernicus, or Galilei. There's more than one path to victory, as there's no one way to become a true intellectual giant.

Intriguing dice-drafting mechanic, where each selected die will have an impact on later phases. Ever changing synergies between the available tiles and cards, no game will ever be the same. Many paths to victory : hire influent citizens, visit monasteries with your pilgrim, invest in voyages on the long term.

CMON NEW001 Newton - 1 to 5 players. Easily taught with rich depth of play. For 2-4 players. All players engaged on every turn and every roll of the dice! Dice rolling game. Great thinkers and philosophers are penning their seminal works. Ages 12. For 2-4 players. The world is being settled.